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This Handbook provides the first comprehensive examination of the influence industry and how it operates worldwide across different domains. The rapid evolution of emerging technologies and data-driven persuasive practices has […]
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Americans see a role for AI in some areas of society but want more control over its use. About half say it’ll erode creative thinking. Key takeaways: Americans are much […]
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Americans are worried about using AI more in daily life, seeing harm to human creativity and relationships. But they’re open to AI use in weather forecasting, medicine and other data-heavy […]
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Prior research suggests that individuals not only prefer negative news over positive (negativity bias in news selection) but also favor information that aligns with their existing beliefs (confirmation bias). A […]
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This study explores how Black Twitter, an online community of Black users, creates a place for itself online and how the historical positioning of Black populations worldwide informs the users’ […]
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Black Twitter, now operating on X (formerly Twitter), is a crucial online platform that shapes cultural production, political activism, and educational exchange within the global Black community. This study broadens […]
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While extensive research has shown that political incivility can lead to unfavorable democratic outcomes, our understanding of the dynamics in election campaigns is limited. The current study investigates the effects […]
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A growing number of legacy news organizations are experimenting with ways to address the widespread perception that news is too negative. While many of these initiatives claim to apply traditional […]
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Problematic information, such as mis- and disinformation, circulating in fragmented news ecosystems, has contributed to mistrust and information fatigue. Using survey data (N = 2,117) and two focus groups, we explore the […]
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Research on digital democracy and online mobilization often focuses on how technological design, affordances, organizing, or policy may influence online political behaviors. Less attention is paid to users’ imagination about […]