In recent years, a range of new online services have emerged that facilitate the ‘livestreaming’ of real-time video and audio. Through these tools, users and content creators around the world can easily broadcast their activities to potentially large global audiences, facilitating participatory and generative forms of collaborative ‘live’ gaming, music making, discussion, and other interaction. The rise of these platforms, however, has not been seamless: these same tools are used to disseminate socially problematic and/or illegal content, from promotion of self-harm and violent extremism to child sexual exploitation and abuse (CSEA) materials.
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