This event is virtual and will be streamed live on Zoom (mit.zoom.us/j/96579656038) and recorded.
Video game engines have promoted a new cultural economy for software production and have provided a common architecture for digital content creation across what were once distinct media verticals—film, television, video games and other immersive and interactive media forms that can leverage real-time 3D visualization. Game engines are the building blocks for efficient real-time visualization, and they signal quite forcefully the colonizing influence of programming. Video game engines are powering our visual futures, and engine developers that include Unity Technologies and Epic Games are rapidly iterating their products to tackle new markets, where data and visuality continue to converge. This analysis, which draws from software studies and studies of visual culture, examines a tool that is fairly new to the Epic Games arsenal—the in-development MetaHuman Creator that is part of Epic’s proprietary Unreal Engine. MetaHuman creation is a fluid of process, and the speedy transformation of character rigs and other non-binary attributes highlights the potential queerness or openness of data. Yet the ongoing push toward (hyper)realism in commercial media has birthed a visual economy which is supported by an industrial apparatus that privileges mastery over the tools of production, and where bodies and politics are often cleaved in the design process.
[…]